![]() So here are the problems that need addressing: Less info is available on hooking up the hands of a rigged IK-driven avatar to the Oculus Touch controllers, and indeed creating custom hands for the Rift is a little-known art. This seems a good starting point and setup in Unity has been well documented. After some research I find the excellent Final IK on the Unity Asset Store which includes a VR-ready implementation. Lone Echo being one of the few where the user has a full body (albeit a hard robotic body). ![]() It occurs to me that I haven’t seen many implementations of such a system in the VR experiences I have tried. Create a full-body avatar driven with inverse kinematics inside VR while maintaining fully articulated hands linked to Oculus touch controllers.Ī client recently asked me to create such a thing for a VR experience on a trade-show stand.
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